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	<title>Comments for Jaketastic</title>
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	<link>http://jaketastic.com/blog</link>
	<description>Jake's Blog</description>
	<lastBuildDate>Sun, 01 Aug 2010 13:22:46 +0000</lastBuildDate>
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		<title>Comment on Voronoi shattering complete! by Richard Jewson</title>
		<link>http://jaketastic.com/blog/voronoi-shattering-complete/comment-page-1/#comment-1381</link>
		<dc:creator>Richard Jewson</dc:creator>
		<pubDate>Sun, 01 Aug 2010 13:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=278#comment-1381</guid>
		<description>Hey - I know you were using the Glaze engine for a while (one of the few!).  Anyway I&#039;m picking up development again.  Going to add all the other joints/motors etc that are missing + update for fp10 where required.  

The main reason is to build a game engine around it supporting massive worlds.

Mail me if your interested in working on something, you had some interesting ideas in you blog.

Rich</description>
		<content:encoded><![CDATA[<p>Hey &#8211; I know you were using the Glaze engine for a while (one of the few!).  Anyway I&#8217;m picking up development again.  Going to add all the other joints/motors etc that are missing + update for fp10 where required.  </p>
<p>The main reason is to build a game engine around it supporting massive worlds.</p>
<p>Mail me if your interested in working on something, you had some interesting ideas in you blog.</p>
<p>Rich</p>
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		<title>Comment on Voronoi shattering complete! by nodename &#187; Roll Over, Delaunay: Voronoi Library Goes Open-Source</title>
		<link>http://jaketastic.com/blog/voronoi-shattering-complete/comment-page-1/#comment-638</link>
		<dc:creator>nodename &#187; Roll Over, Delaunay: Voronoi Library Goes Open-Source</dc:creator>
		<pubDate>Sat, 12 Dec 2009 02:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=278#comment-638</guid>
		<description>[...] far I have had two users, JakeTastic (Voronoi shattering complete!) and Li (Faster Voronoi Noise); thanks to them both for jumping on, and to Jake also for finding [...]</description>
		<content:encoded><![CDATA[<p>[...] far I have had two users, JakeTastic (Voronoi shattering complete!) and Li (Faster Voronoi Noise); thanks to them both for jumping on, and to Jake also for finding [...]</p>
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		<title>Comment on Further down the ray-cast path.. by Voronoi shattering complete! &#124; Jaketastic</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-630</link>
		<dc:creator>Voronoi shattering complete! &#124; Jaketastic</dc:creator>
		<pubDate>Tue, 08 Dec 2009 05:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-630</guid>
		<description>[...] such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I&#8217;m sure there is some overlap with voronoi and path finding [...]</description>
		<content:encoded><![CDATA[<p>[...] such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I&#8217;m sure there is some overlap with voronoi and path finding [...]</p>
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		<title>Comment on Heuristic, semi-informed, realtime-adaptive 2D pathfinding using ray casting. by admin</title>
		<link>http://jaketastic.com/blog/heuristic-uninformed-realtime-adaptive-2d-pathfinding-using-ray-casting/comment-page-1/#comment-629</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 08 Dec 2009 00:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=80#comment-629</guid>
		<description>Of course I&#039;m super curious to see someone else&#039;s ideas on path finding with ray casting! And thanks for the heads up on the black text! Seems to not be a problem in firefox - which is why I missed it.</description>
		<content:encoded><![CDATA[<p>Of course I&#8217;m super curious to see someone else&#8217;s ideas on path finding with ray casting! And thanks for the heads up on the black text! Seems to not be a problem in firefox &#8211; which is why I missed it.</p>
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		<title>Comment on Heuristic, semi-informed, realtime-adaptive 2D pathfinding using ray casting. by Nolan Shettle</title>
		<link>http://jaketastic.com/blog/heuristic-uninformed-realtime-adaptive-2d-pathfinding-using-ray-casting/comment-page-1/#comment-628</link>
		<dc:creator>Nolan Shettle</dc:creator>
		<pubDate>Mon, 07 Dec 2009 17:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=80#comment-628</guid>
		<description>I&#039;ve had some great ideas for path finding with ray casting. Please email me if you&#039;re still interested. I keep getting distracted with other things but really want to work on it.

Note* the background for this textbox is black (just like the text), so it is not very easy to see! I had to change the color with firebug (local change only don&#039;t worry).</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had some great ideas for path finding with ray casting. Please email me if you&#8217;re still interested. I keep getting distracted with other things but really want to work on it.</p>
<p>Note* the background for this textbox is black (just like the text), so it is not very easy to see! I had to change the color with firebug (local change only don&#8217;t worry).</p>
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		<title>Comment on Further down the ray-cast path.. by admin</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-573</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 28 Oct 2009 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-573</guid>
		<description>The code is probably not appropriate for your purposes. It is undocumented and dependent on the ray casting available in the also undocumented &lt;a href=&quot;http://code.google.com/p/glaze/&quot; rel=&quot;nofollow&quot;&gt;glaze physics engine&lt;/a&gt;. It does not make much sense to try to use it outside of the context of my sandbox.
It’s a novel approach to a path finding problem, but not necessarily a good one, I recommend you look into A* and navigation meshes.

It just occurred to me that you might not be talking about the code for the path finding algorithm, but the code for the whole game. The game engine is still in active development and the source may eventually be released with some documentation. Check back at my blog every few months and see!
I don’t think the code as it is now would be of much use to someone just starting with flash unless they are already an experienced programmer in some other language.

You might want to look at &lt;a href=&quot;http://flixel.org&quot; rel=&quot;nofollow&quot;&gt;Flixel&lt;/a&gt; if you need a game engine, it looks pretty cool and has documentation and a support forum.

If you feel there is something unique to my game in progress that cannot be found in a more supported engine, then describe your project to me and I&#039;ll consider sharing what I&#039;ve got so far.

Thanks for your interest, and have fun!

-Jake</description>
		<content:encoded><![CDATA[<p>The code is probably not appropriate for your purposes. It is undocumented and dependent on the ray casting available in the also undocumented <a href="http://code.google.com/p/glaze/" rel="nofollow">glaze physics engine</a>. It does not make much sense to try to use it outside of the context of my sandbox.<br />
It’s a novel approach to a path finding problem, but not necessarily a good one, I recommend you look into A* and navigation meshes.</p>
<p>It just occurred to me that you might not be talking about the code for the path finding algorithm, but the code for the whole game. The game engine is still in active development and the source may eventually be released with some documentation. Check back at my blog every few months and see!<br />
I don’t think the code as it is now would be of much use to someone just starting with flash unless they are already an experienced programmer in some other language.</p>
<p>You might want to look at <a href="http://flixel.org" rel="nofollow">Flixel</a> if you need a game engine, it looks pretty cool and has documentation and a support forum.</p>
<p>If you feel there is something unique to my game in progress that cannot be found in a more supported engine, then describe your project to me and I&#8217;ll consider sharing what I&#8217;ve got so far.</p>
<p>Thanks for your interest, and have fun!</p>
<p>-Jake</p>
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		<title>Comment on Further down the ray-cast path.. by random</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-569</link>
		<dc:creator>random</dc:creator>
		<pubDate>Tue, 27 Oct 2009 06:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-569</guid>
		<description>Hi, i&#039;m just starting to use flash, could you atatch a .fla of that so i can work out the code?</description>
		<content:encoded><![CDATA[<p>Hi, i&#8217;m just starting to use flash, could you atatch a .fla of that so i can work out the code?</p>
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		<title>Comment on Flash Slideshow for pods, etc. by admin</title>
		<link>http://jaketastic.com/blog/flash-slideshow-for-pods-etc/comment-page-1/#comment-453</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=199#comment-453</guid>
		<description>Sarah, Please describe your problem in a little more detail. How are you using the slideshow? Are you having difficulty with configuring it for the pods plugin for wordpress?</description>
		<content:encoded><![CDATA[<p>Sarah, Please describe your problem in a little more detail. How are you using the slideshow? Are you having difficulty with configuring it for the pods plugin for wordpress?</p>
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	<item>
		<title>Comment on Flash Slideshow for pods, etc. by Sarah</title>
		<link>http://jaketastic.com/blog/flash-slideshow-for-pods-etc/comment-page-1/#comment-449</link>
		<dc:creator>Sarah</dc:creator>
		<pubDate>Thu, 10 Sep 2009 05:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=199#comment-449</guid>
		<description>Hi Jake - I&#039;m having issues getting it started. Could it be something inthe code?</description>
		<content:encoded><![CDATA[<p>Hi Jake &#8211; I&#8217;m having issues getting it started. Could it be something inthe code?</p>
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		<title>Comment on Jaketastic.com, Rossplendent.com, Samiable.com&#8230;.. Could you be next?? by Dad</title>
		<link>http://jaketastic.com/blog/jaketasticcom-rossplendentcom-samiablecom-could-you-be-next/comment-page-1/#comment-5</link>
		<dc:creator>Dad</dc:creator>
		<pubDate>Wed, 26 Mar 2008 01:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/?p=5#comment-5</guid>
		<description>Pretty cool.</description>
		<content:encoded><![CDATA[<p>Pretty cool.</p>
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