<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Further down the ray-cast path..</title>
	<atom:link href="http://jaketastic.com/blog/further-down-the-ray-cast-path/feed/" rel="self" type="application/rss+xml" />
	<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/</link>
	<description>Jake's Blog</description>
	<lastBuildDate>Sun, 01 Aug 2010 13:22:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Voronoi shattering complete! &#124; Jaketastic</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-630</link>
		<dc:creator>Voronoi shattering complete! &#124; Jaketastic</dc:creator>
		<pubDate>Tue, 08 Dec 2009 05:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-630</guid>
		<description>[...] such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I&#8217;m sure there is some overlap with voronoi and path finding [...]</description>
		<content:encoded><![CDATA[<p>[...] such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I&#8217;m sure there is some overlap with voronoi and path finding [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-573</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 28 Oct 2009 02:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-573</guid>
		<description>The code is probably not appropriate for your purposes. It is undocumented and dependent on the ray casting available in the also undocumented &lt;a href=&quot;http://code.google.com/p/glaze/&quot; rel=&quot;nofollow&quot;&gt;glaze physics engine&lt;/a&gt;. It does not make much sense to try to use it outside of the context of my sandbox.
It’s a novel approach to a path finding problem, but not necessarily a good one, I recommend you look into A* and navigation meshes.

It just occurred to me that you might not be talking about the code for the path finding algorithm, but the code for the whole game. The game engine is still in active development and the source may eventually be released with some documentation. Check back at my blog every few months and see!
I don’t think the code as it is now would be of much use to someone just starting with flash unless they are already an experienced programmer in some other language.

You might want to look at &lt;a href=&quot;http://flixel.org&quot; rel=&quot;nofollow&quot;&gt;Flixel&lt;/a&gt; if you need a game engine, it looks pretty cool and has documentation and a support forum.

If you feel there is something unique to my game in progress that cannot be found in a more supported engine, then describe your project to me and I&#039;ll consider sharing what I&#039;ve got so far.

Thanks for your interest, and have fun!

-Jake</description>
		<content:encoded><![CDATA[<p>The code is probably not appropriate for your purposes. It is undocumented and dependent on the ray casting available in the also undocumented <a href="http://code.google.com/p/glaze/" rel="nofollow">glaze physics engine</a>. It does not make much sense to try to use it outside of the context of my sandbox.<br />
It’s a novel approach to a path finding problem, but not necessarily a good one, I recommend you look into A* and navigation meshes.</p>
<p>It just occurred to me that you might not be talking about the code for the path finding algorithm, but the code for the whole game. The game engine is still in active development and the source may eventually be released with some documentation. Check back at my blog every few months and see!<br />
I don’t think the code as it is now would be of much use to someone just starting with flash unless they are already an experienced programmer in some other language.</p>
<p>You might want to look at <a href="http://flixel.org" rel="nofollow">Flixel</a> if you need a game engine, it looks pretty cool and has documentation and a support forum.</p>
<p>If you feel there is something unique to my game in progress that cannot be found in a more supported engine, then describe your project to me and I&#8217;ll consider sharing what I&#8217;ve got so far.</p>
<p>Thanks for your interest, and have fun!</p>
<p>-Jake</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: random</title>
		<link>http://jaketastic.com/blog/further-down-the-ray-cast-path/comment-page-1/#comment-569</link>
		<dc:creator>random</dc:creator>
		<pubDate>Tue, 27 Oct 2009 06:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://jaketastic.com/blog/?p=97#comment-569</guid>
		<description>Hi, i&#039;m just starting to use flash, could you atatch a .fla of that so i can work out the code?</description>
		<content:encoded><![CDATA[<p>Hi, i&#8217;m just starting to use flash, could you atatch a .fla of that so i can work out the code?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
