Archive

Posts Tagged ‘flash’

Voronoi shattering complete!

November 25th, 2009

With the wonderful Voronoi implementation by Alan Shaw I’ve managed to get the destructible blocks in my game crumbling in an elegant manner. The initial shattering of the breakable blocks splits them into the convex Voronoi regions, subsequent breaks are less complicated.

Screenshot
go to demo
Demo Controls:

WASD=move direction .. SPACEBAR=shoot bullets .. T=tractor beam .. ESC=menu/pause

click-> ‘start new game’, then, click-> ‘load test area’

Other new features include keyframed animation of physical objects, a new wall-hugger enemy type(he’s still buggy), some sounds, exits and entrances, a new control scheme for low gravity maps that uses the mouse to control direction, and numerous other things.

With such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I’m sure there is some overlap with voronoi and path finding here as well.

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Zend amf and wamp

November 23rd, 2008

I’m familiarizing myself with Zend Framework 1.7 and it’s fancy AMF abilities. Ideally, adhering to to the model-view-controller design will facilitate mobile or flash-less users to interact in some ways with an application without requiring much recoding. My PHP coding skills may be slowing me up a bit, but I’ve recently made some good progress…

Update: Unfortunately, encountering pitfalls can sometimes be more demoralizing than overcoming them is satisfying… I think I’ll stick with the simpler AMFPHP 2 for a while. It can’t be too hard to migrate the services if the need should arise. For now I just need to hack some stuff together. Technical debt be damned!

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Environmental effects For Earth week

April 26th, 2008

Here is a little environmental animation I made for my flash game:

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