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Voronoi shattering complete!

November 25th, 2009

With the wonderful Voronoi implementation by Alan Shaw I’ve managed to get the destructible blocks in my game crumbling in an elegant manner. The initial shattering of the breakable blocks splits them into the convex Voronoi regions, subsequent breaks are less complicated.

Screenshot
go to demo
Demo Controls:

WASD=move direction .. SPACEBAR=shoot bullets .. T=tractor beam .. ESC=menu/pause

click-> ‘start new game’, then, click-> ‘load test area’

Other new features include keyframed animation of physical objects, a new wall-hugger enemy type(he’s still buggy), some sounds, exits and entrances, a new control scheme for low gravity maps that uses the mouse to control direction, and numerous other things.

With such a wonderfully destructible environment I hope to put to good use my crazy ray-casting-path-finding experiments. I’m sure there is some overlap with voronoi and path finding here as well.

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  1. Richard Jewson
    August 1st, 2010 at 05:22 | #1

    Hey – I know you were using the Glaze engine for a while (one of the few!). Anyway I’m picking up development again. Going to add all the other joints/motors etc that are missing + update for fp10 where required.

    The main reason is to build a game engine around it supporting massive worlds.

    Mail me if your interested in working on something, you had some interesting ideas in you blog.

    Rich

  1. December 11th, 2009 at 18:07 | #1